![]() Complete Rules • A maximum of 20 teams (40 people) will participate in each race. • At least one member of each team must be 21 years of age or above. • Players should be in reasonably good physical condition. Race/LA is a day-long, physically active event. You don't need to be an athlete - or an L.A. trivia buff - but you should be able to think and act quickly, and work together as a team. No special skills or abilities are required. Running is optional, but often advantageous. • Each team needs their own car, although only one driver per team is required. • Each team may bring a map, however no other types of travel books or city guides are allowed (Thomas Guide is acceptable). • Players may not use cell phones at any time during Race/LA. In-car GPS and navigation systems must be kept off at all times. Players are not allowed to bring computers or related devices to the race. • There may be locations where running or excessive noise are not permitted. Failure to follow this rule may result in immediate elimination from the race. • Although occasional alliances with other teams may form (and dissolve) during the day, Race/LA is designed to be played by teams of two players only. Participating in the race as a team of more than two players is not allowed. TRAVEL. Race/LA may occur anywhere within Los Angeles County. The race may cover between 30 to 60 driving miles from start to finish. Players will not know in advance exactly where they will be traveling. However, players will never be asked to travel to any unusually dangerous locations or perform any unusually hazardous activities. Teams travel primarily by car and on foot, but also occasionally by other methods. Teams will have their car nearby at the end of the race. Team members must travel together at all times and may not split up or separate unless specifically told to. No one other than the 2 team members may travel together in each car. Traffic laws must be observed at all times. This is not a road race. Speeding or reckless driving is not permitted. RAIN DATE. In the unlikely event of substantial rain, Race/LA may be postponed to a later date. If your team is unable to participate on this date, your payment will be completely refunded. REST STOPS. The race will have one 20-minute rest stop around lunch time. The rest stop gives teams a chance to relax, eat and mingle with (or strategize against) other teams. When arriving at the rest stop, both team members must immediately check in with a monitor to be clocked in and begin the 20-minute rest period. The clue for the next location will be given as teams leave the rest stop. COSTS and REGISTRATION. The cost is $85 per person ($170 per team of two). Payment in full is required at the time of registration. Players can also expect to spend an additional small amount during the race (usually less than $10 per person), primarily on parking. CANCELLATION POLICY. May 17 race: Cancellations before May 12: complete refund less $10 per team processing fee; Cancellations May 12 and later: no refunds. May 31 race: Cancellations before May 26: complete refund less $10 per team processing fee; Cancellations May 26 and later: no refunds. RACE ID. Each player will receive a Race/LA ID at the start of the race, which must be worn at all times. This will identify you to other racers and to race Monitors. In some locations, you will be required to show your Race ID to receive your next clue. ROADSIDE ASSISTANCE. If you become hopelessly stuck you will be given a phone number to which you may make any number of Roadside Assistance calls during the race. You will be given a generous hint that will help you move forward. However, when you arrive at the rest stop your team will be penalized an additional 10 minutes before departure for each Roadside Assistance call you make. If you make a Roadside Assistance call in the final leg of the race, the 10 minute time penalty will be deducted from your arrival time at the finish line. MONITORS. Monitors are stationed at many locations throughout the race and have a variety of duties, including: - Checking in and greeting teams at some locations - Giving teams their next clues, puzzles or games - Tracking the progress of teams throughout the race - Insuring that teams are following the rules In locations where Monitors are present, their instructions must be followed. CLUES are in sealed envelopes at each location. Clues may be photographs, hints, puzzles, specific directions - or some combination of these. Teams often have to perform a certain task before receiving their next clue. Clues should be read thoroughly and carefully. Instructions in your clues must be followed exactly. Take only one clue envelope from each location. Never open, move or alter any of the other clue envelopes. Doing so will result in your elimination from the race. ONE WAY. Clues marked ONE WAY contain a task that only one member of your team will perform. You will receive a hint about the task, and then must decide which team member will perform it before opening the complete clue. Once your decision is made, it can not be changed. INTERSECTION. Clues marked INTERSECTION give your team a choice of two different tasks, with different advantages and disadvantages to each. You will receive complete information about each task before you make your decision. You are free to change your mind at any time, but of course, this could cost you extra time. NEW! MERGE. When your team reaches the MERGE location in the race, you must wait for the next team to arrive and then perform the next task together with them as a temporary team of four. GRIDLOCK. Several Gridlock cards are randomly hidden inside clue envelopes. Gridlock cards allow you to delay other teams that are behind you for an additional five minutes. They may only be used at certain locations during the race. Clues will inform you when you are approaching a Gridlock location. If your team holds a Gridlock card, use it by presenting it to a Monitor and telling them which team you wish to Gridlock. The Monitor will hold that team for five minutes before they can depart from that location. Players will not know in advance how many Gridlock locations or cards will be in the race. No team may be Gridlocked more than once during the race. FAST LANE. Several FastLane cards are hidden inside clue envelopes. If you find a FastLane card, you may skip the next destination in the race. The clue inside the envelope with the card will be for the following destination. Simply follow the instructions on that clue. Turn in your FastLane card at the next rest stop or at the finish line. PENALTIES AND DISQUALIFICATION. Time penalties of 20 minutes will be given for: • Failure to travel by the method indicated in each clue. (If a clue tells you to walk, you may not take a taxi...but don't worry, you'll never be required to walk so far that a taxi will seem like a viable option). • Failure to perform a task as instructed in a clue Players will be disqualified and immediately asked to leave the race for: • Cheating or attempting to cheat by breaking any of the above rules • Tampering with or moving other clue envelopes • Abusing or harassing other players, monitors or participants • Running or yelling in locations where you are specifically instructed not to • Engaging in any type of illegal activity during the race FALLING BEHIND. If your teams falls significantly behind, it may not be possible for you to continue in the race due to the citywide logistics involved in moving from place to place with a large number of people. There are one or two locations in each race that will serve as checkpoints, meaning that your team MUST arrive at each of these locations by a certain time, otherwise you may not be able to complete the race. Details will be given at the start of each race. LEAVING THE RACE. If you must leave the race before finishing, please call the Roadside Assistance number and let us know, as there will be people stationed at locations throughout the city waiting for your team to arrive. WINNING. The first team whose players both reach the Race/LA banner at the finish line is the winner. The winning team will receive a selection of prizes, and all players receive a Race/LA T-Shirt and Certificate of Completion. |